Star Wars Outlaws
Key Objectives & background:
Ubisoft RedLynx collaborated with Massive Entertainment on the open-world game Star Wars Outlaws, specifically taking responsibility for adapting the game for the Nintendo Switch 2. While Massive Entertainment developed the core game, RedLynx handled the porting and optimization for the new console. The goal of Ubisoft RedLynx was to deliver a native, authentic Star Wars Outlaws experience tailored to the platform, ensuring seamless usability and intuitive interaction for players.
Star Wars Outlaws is a 2024 action-adventure game developed by Massive Entertainment and published by Ubisoft. Set in the Star Wars universe between the events of The Empire Strikes Back (1980) and Return of the Jedi (1983), the story follows Kay Vess, a young scoundrel who assembles a team for a massive heist in order to escape a crime syndicate. The game is played from a third-person perspective, with the player traversing an open world environment and engaging in various activities.
My role ended up focusing almost entirely on content capture. Although I was able to contribute some thoughts to the creative process, my main input clearly revolved around capturing content and solving technical challenges related to it.
Bringing an experience of this scale and quality from large screens to a hybrid platform—ensuring it works both docked and on-the-go—is no easy feat. It requires significant optimization, technical refinement, and creative problem-solving to preserve the game’s visual fidelity and performance on a more compact and fundamentally different device.
Content capture is a crucial part of this process and an essential element in creating marketing assets. Below is Official Dev Featurette and Launch Trailer we created in Ubisoft RedLynx together with Massive Entertainment and outsourcing partner Dark Burn Creative.
Client / Game Studio: Ubisoft RedLynx / Massive Entertainment Creatives: Massive Entertainment/Mitchell Brown, Dark Burn Creative Content Capture: Ubisoft RedLynx/Matti Lehti, Niklas Rekola
